COSMIC WIMPOUT RULES PDF

Gameplay[ edit ] The five Cosmic Wimpout dice are referred to as "cubes". Four of the cubes have face values of "two swirls", "three triangular glyphs", "four lightning bolts", "the number 5", "six stars", and "the number 10" - the fifth cube, often a different colour, has a single "flaming sun" icon in place of the triangular glyphs. Any fives or tens rolled are worth that amount. Rolling three of a kind of any number, or a pair and a "flaming sun", is a "flash" - the swirls are twos, the triangular glyphs are threes, the lightning bolts are fours, and the stars are sixes. A flash scores ten times the number of one of the dice in the flash.

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This is a Supernova. You are instantly out of the game. Wimping out with five cubes is called a Train Wreck. The Futtless Rule - States that all flashes must be cleared. The reroll clause states that you cannot match any one of the flash faces when clearing. According to the Futtless Rule you must roll the non-scoring cube.

If you roll a four, the Reroll Clause says you must reroll that cube. Say you roll a ten, that would give you 55 points. You roll: The Flaming Sun Rule says you have to make this a 60 point flash and The Futtless Rule says you have to clear it by rolling the two and three without rolling a six - reroll clause. Say you roll a five and a ten - that would give you 75 points - but you must roll them all again Y.

For many this is just the beginning. The game is ever changing and open to new rules and interpretations so the Guiding Light was developed. The Guiding Light says any new rule may be added at any time provided all players agree. The proposed new rule may go into effect the next time the situation occurs.

Some players practice Cosmic Cube Control. Most players agree that hesitation is a bad idea

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Cosmic Wimpout

The game is played with five custom dice, and may use a combination score board and rolling surface, in the form of a piece of cloth or felt available in various colors and designs. Players supply their own game piece for score keeping. The game of Cosmic Wimpout has often been associated with the Berkeley area, the Grateful Dead, and other free-form subcultures. Gameplay The five Cosmic Wimpout dice are referred to as "cubes". Four of the cubes have face values of "two swirls", "three triangular glyphs", "four lightning bolts", "the number 5", "six stars" and "the number 10" - the fifth cube, often a different colour, has a single "flaming sun" icon in place of the triangular glyphs. The general rules for the game have evolved since its inception and there have been various minor modifications made to the colors and patterns of the face designs on the cubes.

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This is a Supernova. You are instantly out of the game. Wimping out with five cubes is called a Train Wreck. The Futtless Rule - States that all flashes must be cleared. The reroll clause states that you cannot match any one of the flash faces when clearing. According to the Futtless Rule you must roll the non-scoring cube.

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