Как обычно, книга включает также опции для персонажей — новые фиты и магические предметы , как связанные с охотой на демонов, так и полезные для демонопоклонников. Содержание Править Первая глава книги посвящена описанию демонических свойств в целом, описывая общие особенности всех демонов расширяя и дополняя игромеханическое описание типа outsider в базовых книгах , вроде способности демона извергать слизь и загаживать местность при отсутствии потребности в еде или форм демонического бессмертия что конкретно происходит с демоном после его уничтожения на разных планах и как это выглядит для стороннего наблюдателя. Здесь же добавляются новые механики вроде одержимости и даётся обзор истории Бездны и её обитателей. Вторая глава посвящается описанию демонов. Третья глава содержит описание четырнадцати владык демонов, включая и игромеханические параметры делающие их подходящими соперниками для партий эпических и почти эпических уровней.
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The cover art is a Sam Wood piece, a full-body portrait of a marilith demon. Of course, not content with the traditional look, he felt the need to "dungeon punk" her up a bit, what with the multiple earrings in her ear and the stud below her lower lip.
Also, at least one of her hands seems a bit undersized. The flames in the background look nice, though. The interior artwork, however, is quite nice. We get a total of 5 monochromatic illustrations at the chapter beginnings and 61 full-color paintings by 10 different artists, plus 18 full-color maps by cartographers Jason Engle and Kyle Hunter.
Still, I was pleased to see each monster in the monster chapter and each demon lord in the demon lord chapter get its own illustration. The maps are all well done, some of them almost looking like smaller versions of battlemat-quality maps. Oh, and before I move on to the written content of Hordes of the Abyss, I just want to mention that the inside covers and the first and last pages are blood-red and made of a sturdy cloth!
That was a really nice touch. Okay, written content time. Hordes of the Abyss is broken down as follows: Introduction: A one-page introduction to how the book is laid out, with the now-practically-obligatory sidebar describing swift and immediate actions. Chapter 1 - Demonic Lore: The origins of demons, their physiology, a table of 20 different "death throes" effects when a demon is slain, demons on the material plane, 5 different demonic roles assassin, brute, corruptor, manipulator, and overlord, with strategies used by each and how best to combat them , and rules on demonic possession both creatures and objects.
Chapter 3 - Demon Lords: A preliminary page detailing fighting demon lords, their aspects, and bumping demon lords up into epic levels, and then details on 14 different demon lords, each with a stat block, strategy and tactics section, servants, enemies, and goals, and finally a lore table like in the previous chapter although Knowledge religion also plays a part.
Chapter 4 - Trafficking with Demons: 4 different character roles demon hunter, demon master, demon summoner, and demon worshipper , a list of suitable prestige classes from other books sorry, no new prestige classes in this book , 23 demon-related feats, 6 new cleric domains Corruption, Demonic, Entropy, Fury, Ooze, and Temptation , 21 new spells, and details on the Black Cult of Ahm a group of people devoted to learning more about the Abyss and its residents and several of the numerous Black Scrolls of Ahm 1 major and 3 minor artifacts.
Appendix I - Lords of the Abyss: A table of 76 demon lords, each with a name, title, concerns, and Abyssal layer. Appendix II - Layers of the Abyss: A table of 91 different layers, each with a layer number, common name, and ruler. Also, the authors need to decide whether the plural of "nabassu" is "nabassu" or "nabassus," and whether the plural of "sibriex" is "sibriex" or "sibriexes," and then stick with them - in each case, the two were used interchangeably, which was rather annoying.
Touch AC should be 17, not Flat-footed AC should be 14, not Also, given that the "Lore" tables always have "steps" of 5-point differences on the skill check rolls, I think that first entry should be DC 29, not DC Also, given that the "Lore" tables always have "steps" of 5-point differences on the skill check rolls, I think that first entry should be DC 28, not DC Shame on you, Jesse! One final negative and this is just personal preference on my part : I also noted that Lolth has a drow lieutenant named "Adinirahc.
Quite the contrary; despite its obvious flaws in the stat block arena, the rest of the book is top-notch. Erik Mona and James Jacobs have already established themselves as "fiend experts," what with their previous books and Dragon articles on the subject. They do a terrific job with the subject considering the constraints they were under; in my mind, Hordes of the Abyss should probably have been at least a page book, if not pages.
While they certainly, given enough extra room, could have done up stats for more demon lords and provided information on additional layers of the Abyss, the ones they chose to go with were certainly the most logical ones, and the ones that would have been missed the most had they been left out. Also, they did a great job of incorporating the obyriths in particular into the history of the Abyss and several of the plots and treacheries of the individual demon lords.
I applaud the decision, and I hope the authors can take the waves of "That sucks! Others, like the lilitu, take a pre-existing demon in this case, a succubus and make an "advanced" version of it. The sibriex, however, is just plain weird - when I think "demon," I seldom think "giant, tethered, floating balloon-head. I also found it fascinating that Shedaklah, the nd layer and home to both Juiblex the Faceless One and Zuggtmoy the Fungi Queen, is actually minor positive-dominant: living creatures including exploring adventurers!
Hordes of the Abyss is a very well-though-out and well-written book, and I credit the three authors with having put a lot of effort into it. Had the stats not been a botch job, this would probably have been well worth a 5-star rating.
D D FIENDISH CODEX I HORDES OF THE ABYSS PDF
Dungeon of the Mad Mage. Wizards of the Coast. Discusses the difference between the three main subtypes of demon: Explains a number of well known aspects of demons, including their physiology, their interactions on the Material Planethe roles they fit into, and how fiendosh works. Wizards agreed, and teamed us up with in-house designer Ed Stark, and we were off to the races. They are as ancient and infinite as the multiverse itself. May Learn how and when to remove this template message.
Fiendish Codex I: Hordes of the Abyss
Akinotaur Appendix III also includes the books from which they originated. Wizards agreed, and teamed us up with in-house designer Ed Stark, and we were off tne the races. Wizards of the Coast. Dragonlance Forgotten Realms Greyhawk Ravenloft. Explains a number of well known aspects of demons, including their physiology, their interactions on the Material Planethe roles they fit into, and how possession works.
FIENDISH CODEX I HORDES OF THE ABYSS 3.5 PDF
The cover art is a Sam Wood piece, a full-body portrait of a marilith demon. Of course, not content with the traditional look, he felt the need to "dungeon punk" her up a bit, what with the multiple earrings in her ear and the stud below her lower lip. Also, at least one of her hands seems a bit undersized. The flames in the background look nice, though. The interior artwork, however, is quite nice. We get a total of 5 monochromatic illustrations at the chapter beginnings and 61 full-color paintings by 10 different artists, plus 18 full-color maps by cartographers Jason Engle and Kyle Hunter.
However, you may not want to introduce your player characters to Juiblex or one of the other demon lords in the tome right away. Darin rated it it was amazing Jun 06, The less said about these rites, the better. Calling Aspects Wbyss can sometimes use the planar ally or planar binding spell to call an aspect. Juiblex, Kostchtchie, Zuggtmoy, Demogorgon 3.