For instance, a Tough Hero can be an excellent candidate for Bodyguard or Daredevil, but would have more difficulty becoming a Techie or Acolyte. At later levels, the player may choose to multi-class their hero; for example, a Strong and Dedicated Bodyguard two basic classes, one advanced , or a Smart Investigator and Field Scientist one basic, two advanced. There are no limitations in the rule set as to how many classes a hero may have, but two or three are typical. Dividing experience and character development between too many classes results in breadth at the cost of having weaker abilities in each class.
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For instance, a Tough Hero can be an excellent candidate for Bodyguard or Daredevil, but would have more difficulty becoming a Techie or Acolyte. At later levels, the player may choose to multi-class their hero; for example, a Strong and Dedicated Bodyguard two basic classes, one advanced , or a Smart Investigator and Field Scientist one basic, two advanced. There are no limitations in the rule set as to how many classes a hero may have, but two or three are typical.
Dividing experience and character development between too many classes results in breadth at the cost of having weaker abilities in each class. Some gamemasters GMs may set restrictions on certain advanced classes in their campaign. GMs may also entirely rule out certain classes, e. Action Points[ edit ] One of the interesting additions to the system was the action points. Actions points are used by characters to affect game play greatly.
Whenever a character spends one action point, the character receives a small boost in his or her skill checks, ability checks, level checks, or saving throws. However, through level advancement, he or she replenishes spent action points. Feats, Skills, and Items[ edit ] In order to fit the d20 Modern setting, some skills and items are reworded and rebalanced, and both the feats and skills mechanics receive expansions. Also included are game statistics for both modern weapons and "archaic" weapons, such as swords, axes, and crossbows.
He or she may hold multiple occupations, but over time. There are over 19 different occupations and each with its own restrictions, such as age. As well, they open more options when choosing skills and higher Wealth bonus. It functions just like any real world currency: income, credit, debit, to deposit or withdraw, purchasing and selling, and so on.
All characters have their own wealth. Determining wealth at first level, the player rolls a four-sided die two times 2d4 , and then adds the results together. The result can be increased by occupation, the Windfall feat, and the Profession skill. Whenever the character advances in level, the player rolls a Profession check. Campaign settings[ edit ] d20 Modern presents three sample campaign settings. These settings, unlike the rest of the book, feature the supernatural. Shadow Chasers[ edit ] In this setting, evil monsters, usually from one or more parallel dimensions, roam free around the world.
See consensus reality. For example, an ogre would appear to the average person as a very burly man. The player characters are somehow capable of seeing through this veil, and typically take on responsibility for defending humanity from the monsters. It originally appeared as a d20 mini-game in Polyhedron Magazine issue Agents of Psi[ edit ] In this campaign setting, magic at least in the traditional sense does not exist, but psychic capabilities called psionics do.
A novella taking place in this setting was published on the WotC website. Main article: Urban Arcana In this setting, dragons rule the boardrooms and bugbears rule the streets. It is a world where monsters and magic exist, yet the human psyche just cannot fathom them and covers up all supernatural events. Some, however, break that barrier and become aware of the world around them, and help Mages, Acolytes, and other magical characters fight with monsters from another realm.
It uses concepts from the core d20 Modern RPG rules and the Urban Arcana and d20 Menace Manual sourcebooks, which are also recommended for use to get the most from the setting.
Psionic Skills What is Psionics? Psionics, in its simplest form, is harnessing the power of the mind and using it to perform tasks, feats, and awe-inspiring acts. It is the act of using the mental power innate in a psionic character to perform actions that others deem impossible. While all characters have the capacity to harness this power of the mind, it is only by tapping into this potential that psionic characters are created.
D20 MODERN PSIONICS PDF
These are the psionic Powers: At 4th level, a Psionic Agent can spend an action point to regain a number of power points equal to her levels in this class. If an aura falls into more than one category, detect psionics indicates the stronger of the two. Psoinics relative strength of a power is indicated by its level. For those campaigns where spell resistance and power resistance are equal, it applies to spell resistance as well. Level The relative strength of a power is indicated by its level. Usage of this site, including but not limited to making or editing a post or private message or the creation of an account, constitutes acceptance of the Forum Rules.
Metamind Build (D20 Modern Character Optimization)
Psionic Classes The Power Point Reserve Psionic characters fuel their abilities through a pool, or reserve, of power points. Your power point reserve is equal to your base power points gained from your class, bonus power points from a high key ability score see Abilities and Manifesters , below , and any additional bonus power points from sources such as your character race and feat selections. Multiclass Psionic Characters If you have levels in more than one psionic class, you combine your power points from each class to make up your reserve. You can use these power points to manifest powers from any psionic class you have.
D20 MODERN PSIONICS HANDBOOK PDF