Shelves: strategy-guide , personal-collection Together with the FF Chronicles guide I bought this guide as well and they arrived today. This is a very heavy guide. Feels luxurious. Soft omslag. How do I say this in English?

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General navigation[ edit ] The player directly controls the on-screen character through a third-person perspective to interact with people, objects, and enemies throughout the game, just as in Final Fantasy XIII. Final Fantasy XIII-2, which includes normal and easy modes, [5] has a world rendered to scale relative to the characters; instead of a caricature of the character roaming around miniature terrain, as found in the earlier Final Fantasy games, every area is represented proportionally.

The player navigates the world on foot or by chocobo , large flightless birds that appear regularly in the Final Fantasy series. The game world is divided into multiple regions and time periods; the player can visit a region in multiple time periods and multiple regions at the same time period. Some regions, because of plot points within the game, have alternate versions of themselves; for example, two versions of the Academia region in the same year can be accessed once the plot has made the second version available.

Connecting these regions is the Historia Crux, which the player can access at will. New regions can be unlocked via plot points or by acquiring optional special items and the player may transfer between unlocked regions at any point.

Upon acquiring items called seals, the player can revert regions to their previous statuses to play through them again; regions can be unsealed again at any time.

Unlike in the predecessor, the game is automatically saved when players enter the Historia Crux, as well as at key moments in the plot. The player may also manually save at any time. Instead of accessing stores at save points like in XIII, the player can purchase items from a character named Chocolina, who is found throughout the game.

The game also occasionally features temporal rifts, in which the player must complete a puzzle to close the rift and continue the game. Under this system, the player selects an action from the menus , such as Attack, Abilities, or Item. Each action requires a specific number of slots on the ATB bar, which continually refills at a constant rate to a set maximum number of slots.

The kinds of attack actions available are close-range melee attacks or ranged magical attacks, but there are also other magical actions that evoke healing or shielding abilities. The ATB bar can be increased in size throughout the game from three slots to six. The player may select less than the maximum number of possible actions or may stop the filling of the ATB bar and perform as many actions as can be done with the current ATB amount.

The player may select an autobattle command, which fills the ATB slots with actions chosen automatically.

Players have the option of restarting a battle while in the middle of a fight. During some skirmishes, players are put through quick time events called Cinematic Actions that allows them to deal higher damage to foes and end certain battles. For a limited time after monsters appear, the player may attack them to gain a combat bonus; after this window expires, the monsters attack the player to begin a regular battle, and if too much time passes before combat begins, the player cannot restart the fight during combat.

When the battle begins, the screen transitions from the regular map to a separate battle screen as in XIII. Three characters are used in combat—the two main characters and a monster.

Monsters must be captured from battles before they can be used, and there are around different monster types available to be collected. Different attacks have different effects; some raise the chain by a larger amount while others give the player longer before the Chain Gauge resets to percent.

The amount of damage performed by an attack is multiplied by the chain percentage before it is applied to the enemy. When the chain counter reaches a preset amount, different for each enemy, the enemy becomes Staggered. In this mode, the enemy has lowered defense and is easily interrupted, and some may even be launched into the air, preventing them from attacking and stopping their ATB gauges from replenishing.

The roles consist of Commando, which uses non-elemental attacks to stabilize the Chain Gauge; Ravager, which uses elemental attacks to fill the Chain Gauge; Medic, a White Mage -type role which can heal the party; Saboteur, which can weaken enemies; Synergist, which can strengthen allies; and Sentinel, which has protective abilities.

The player can select which roles the controlled character and the AI characters use while outside or during battle, which is the only way that the player can control the AI characters during a fight. The player can choose only from specific sets of paradigms that the player has set up before the battle. There is one Crystarium system available for each monster and Paradigm role. For the monsters, the bonuses are unlocked with items dropped by defeated enemies.

The six were intended to cause the large, inhabited floating sphere named Cocoon to fall into the world below, named Gran Pulse, killing all of the humans of Cocoon. One is the Void Beyond, a limbo between time periods. The other location is Valhalla, the capital of the goddess Etro. This place is a realm at the end of time where the goddess keeps a dark energy called Chaos from escaping and destroying the timeline.

A stranger named Noel appears to help fight the monsters and claims to be a time traveler from AF. He arrived in her time via Valhalla, where he claims to have met Lightning as she guarded the throne of the weakened Etro. Serah joins Noel in a journey to resolve these paradoxes by removing items and monsters, which are out of their original time and correct the timeline; she in hopes of finding her sister and he in hopes of changing the bleak future he comes from. Traveling to the ruined city of Paddra in 10 AF, they find Hope, who has become the leader of the Academy, with Alyssa as his assistant.

They also find a recording of prophecies made by one of the seeresses of Paddra, who are believed to have died out centuries prior: one fragmented prophecy shows Lightning in Valhalla. While Serah and Noel resolve the paradox causing the eclipse, they encounter Caius Ballad, a man Noel knows from AF who opposes their mission, and Yeul, who looks identical to a girl of the same name Noel knew in the future.

After resolving the paradox, an alternative timeline appears in which there was never an eclipse. The repaired prophecy shows Caius in Valhalla fighting Lightning and the pillar supporting Cocoon collapsing. Noel claims that this takes place around AF, devastating the human population as well as the world, creating a future where he is the last human in existence.

Moving on to AF Cocoon, the pair find Snow fighting a giant paradox-fueled monster that is dissolving the crystal pillar. After resolving the paradox, which delays the fall of Cocoon until AF, Snow disappears again as an anomaly from another time.

In this world, the pair find Hope and Alyssa again, who had put themselves in stasis. They explain their new plan to mechanically float a new Cocoon to hold humanity, which Serah and Noel help with before heading to AF Academia. They are betrayed by Alyssa revealed to be a living paradox doomed to disappear in the corrected timeline [19] and trapped by Caius in dream-worlds.


Final Fantasy XIII-2: The Complete Official Guide

Mezikora After having completed the main storyline the player can come here to obtain Paradox Scope, an ability that lets the player trigger alternative outcomes ffxii-i2 events of the main storyline. Monsters must be captured from battles before they can be used, and there are around different monster types available to be collected. Noel was added to the story to counter this. Stage 2 will finish when you get RAV to 19 and so on. At any time in the game should all but one player fold, the remaining player also wins all the coins in the pot. To begin a session of Chronobind, the player must first Buy-In with 1k, 10k, or k coins.


Final Fantasy XIII Guide Scan

Nikoramar In each game, players make increasing bets with each round that passes, represented by four equal Stacks of coins. If you want Serah to have a much higher Magic than Strength, learn RAV with the larger spheres and COM on smaller spheres as role bonuses are awarded on larger spheres. Upon acquiring items called seals, the player can revert regions to their previous statuses to play through them again; regions can be unsealed again at any time. We are freed from our eternal curse.

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